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EU ProMixEQ-10A (FREE DOWNLOAD!)
ONLINEMASTERINGSTUDIO.EU, on-line mix and mastering studio owned by Marian Brezekhiel Brezovan releases: EU ProMixEQ-10A, high quality precise mixing equalizer. [caption id="attachment_1511" align="alignnone" width="961"]
ANALOG vs. DIGITAL mastering: EXAMPLES!
ANALOG vs. DIGITAL mastering: EXAMPLES! FIRSTLY PLEASE READ FOLLOWING: - Listen on high quality hi-fi speakers firstly (not nearfield monitors) otherwise there is chance that you will not hear most significant differences between analog vs. digital. Basic nearfield monitors (in price range up to 500 Eur) are designed for mixing, most of them is not good enough to check master - for this reason most of mastering studios do not use monitors, but prefer hi-fi (Brand: Bowers and Wilkins for example). Neafield monitors usually have flat, cold, ugly sound (designed to show you mix in raw style with all problems and conflicts in frequencies) without enough details and transients. Good quality hi-fi is linear too, but have more details, transients, show color of sound etc. On small monitors (they usually don't have lot of bass, trebles and details/transients) difference between digital and analog mastering is not so significant, but on big PA digital harshness kill ears. On the other hand low cost hi-fi speakers are designed to sound nice and soft as possible, they are not good for checking masters too, because also problematic thing sounds nice here. So choose high quality, linear, detailed hi-fi from renowned brands (example Bowers & Wilkins, KEF etc.) - Listen also on good headphones too - to check transients and details (not dj headphones like Senheiser hd25, they are not designed to sound good or linear they are designed to be closed/isolated as possible for live dj sets with sound intensive, loud and centered as possible) but good headphones with lot of details, recommended are: Senheiser HD600 or 650 and hi-fi Beyerdynamic DT235, higher volume is used, more distortion, harshness and sharp transients you can hear. - Mixes used for examples were not ideal, we would say quality was 50-60% (so mixes itself has some problems, little bit of harshness and distortion, usually we are getting this quality of mixes from standard producers). Psytrance tracks has little problem with harsh sound of synthesizer at some levels of cutoff, it is not caused by mastering but by fact software synthesizer were used (they usually don’t have smooth sound like dsp hardware synths eg. Virus TI) probably cutting of some frequencies in mix could help, also mix is too much glued together. - Please note: amount of digital harshness and distortion in mid and hi frequency range/transients is multiplied on big PA in club or at festival (because all problems in sound are significantly multiplied by high power amplifiers, amplifiers create its own harmonic distortion, as well as PA speakers, which too creates and boost distortion occurred in input audio). So if you hear ugly harsh transients, mid and trebles with your headphones or speakers you can be sure it will be 5-20x more intensive on big PA speakers. Usually every pure digital mastering with VST plug-ins creates lot of digital aliasing/distortion, artifacts, harsh trebles, mids and transients. - Some people are using soft sounding monitors (like Dynaudio) Dynaudio is producer of hi-fi speakers and these monitors are known for pleasant, soft sound, so you don't hear lot of problems, details and harshness/distortion in problematic mid-hi range and transients. Vice versa: some monitors like Yamaha HS7 or HS8 has very curious harsh sound itself, audience of 8 people listened masters on them and told digital sounds good, same digital master was played on 6 other pairs of monitors, speakers and headphones to same people and they told digital is harsh, ugly shit, these monitors reproduce color of sound / higher harmonics of sound in very curious way, again monitors are for mixing not mastering or final checking. - All examples have very high RMS volume level, usually -7RMS and more! This level creates distortion itself, but it is actual trend in these music styles. It is difference if you get this high RMS level with gain staging (analog compression, saturation of HEDD converter, saturation of multiple analog devices, digital processing, analog and digital limiting) rather than only with digital tools. - Focus yourself mainly on transients (digital are sharp and harsh), mids, trebles and overall distortion. These aspects of audio are multiplied on PA system at party. Most of distortion and aliasing is congested here – mid-high frequencies and transients in digital mastering because of facts mentioned in previous article. READ HERE: Why electronic dance music and ITB mixes should be mastered with analog equipment here: https://www.onlinemasteringstudio.eu/2017/01/27/digital-dance-music-itb-mixed-music-mastered-analog-equipment-digital-vs-analog-mastering/ Click here to download packages with examples of ANALOG / DIGITAL VST mastering comparison. (WAV SAMPLES)Why should digital dance music and ITB-mixed music be mastered with analog equipment? (Digital vs. Analog mastering)
Article written by Marian Brezovan, Onlinemasteringstudio.eu It is a common trend that many young producers are trying to save every penny by producing, mixing and mastering their songs in one computer. They are often using small, cheap monitors that make their home masters sound similar to their heroes/reference records, but when they play these computer-mastered songs on big PA systems it is usually a harsh catastrophe. This is because digital distortion and harshness is multiplied at very high volumes. The same thing happens when they listen to digitally mastered songs on good stereo hi-fi systems, good headphones and so on. There are so many people who think that they can get the same quality sound as professional mastering houses with only digital home mastering. If you are one of them, did you ever think why your hero (favorite producer) is always sending his mixes to professional analog mastering studios? Why labels are sending tracks to mastering studios? If you don’t hear how terrible (usually) your home digital masters sound (flat 2D instead of 3D sound, squared, harsh digital treble and transients, distortion at high RMS, square instead of round heavy bass, organic vs plastic sound, etc.) then think about changing your monitors. Most monitors have flat boring sound without details, good for mixing but not for checking overall sound/masters. (Sometimes just basic good hi-fi headphones will show you many problems in a master). I will try to explain why digitally produced dance music and ITB-mixed music should/must be mastered with analog equipment. There is absolutely no problem with producing and mixing in a computer. In some styles you will never meet the sound quality of real analog mixes made with Neve or SSL consoles but you can often get perfect results with computer mixing. But mastering is something totally different. In mixing you are working (processing) relatively simple waveforms – kick, hihats, synths, guitars, etc. But please note during mastering you are working with very complex signals where all channels are mixed to just two channels, left and right. So processors (compressors, equalizers, saturators, limiters etc.) are working with very complex material that need very high resolution and a totally different approach. I will try to explain why digital dance music/ITB mixes should be mastered with analog gear from 3 different perspectives: technical, artistic and historical/theoretical/spiritual/biological. Some of you may think I’m propagating analog mastering because I have an analog studio. But, as you may know, I also have a few software companies producing VST effects and instruments! I have programmed music software and plugins for more than 10 years. I built a brand-new mastering studio just a few months ago. I worked with another studio a few years ago but wanted to build a studio that is just mine and offer my own vision of perfect sound. I could have equipped my new studio with only digital gear and plug-ins, which are much, much cheaper than analog gear, but I didn’t because I know that while plug-ins are good during mixing they often fail at mastering. Of course I’m using also digital plug-ins, but mainly for surgical cuts, m/s and limiting. TECHNICAL POINT OF VIEW: As previously mentioned, plug-ins can sound good on individual channels like guitars, synths and drums because these signals are not so complex. They don’t need that high resolution because they don’t have so many harmonics and small frequencies. Complete mixes (stereo bus) consist of just 2 channels, left and right. We can say this signal is 20x more detailed and difficult for processing than individual channels because it has 20x more information (because often your mix consist of 20 and more mixer channels glued together + reverb sends, delays etc.). Processors like digital compressors, limiters and equalizers are always creating distortion and higher harmonics. These harmonics and distortions can sound good or may be inaudible when working with simpler waveforms of individual channels but often sound very bad when working with complete mix/stereo bus. Please remember that all artifacts and distortions are amplified with final limiter. Digital audio has quite good resolution and dynamic range but when you are editing it you are changing just digital numbers, zeroes and ones, not a real audio signal! When you are working with real analog gear you are changing a real signal, real electrons – so this is real physics, not math. This is a big difference. We can say for processing that analog signals are much higher resolution than digital signals. Typical digital signals consist of only a few zeroes and ones representing individual samples. There may only be 44,100 samples in one second, but there is a flow of quadrillions (!) of electrons in a real analog signal. We can say there is big difference between analog and digital. Digital is just a simulation trying to simulate analog. The difference is sometimes as big as driving a real sports car vs. playing a video game with a virtual car. “An analog signal has a theoretically infinite resolution.“ Source: Wikipedia Analog vs. Digital signal: (red-analog, blue-digital) [caption id="attachment_1428" align="alignnone" width="607"]





Marian B. Biography
MARIAN BREZOVAN (chief mix / mastering engineer)
SHORT FACTS & EXPERIENCE:
– More than 15 years of experience in music production, music mixing, engineering (started with prehistoric software like Fasttracker, Propellerheads Re-Birth RB-338)
– More than 9 years of experience in DSP software programming ( software developer, worked for Acoustica Inc. U.S.A. Mixcraft, G-Sonique, Kastelheimer, Epralux audio ) used by stars like VINAI (Spinnin records), Zardonic (OSWLA), Penta…
– More than 8 years of experience with running my own mastering business (previously co-owned A.D. mastering studios)
– Electrotechnical education (Deep knowledge of analog equipment and PCB circuits)
THE STORY:
Everything started when Marian was only 5yo kid. His father was electronic construction engineer and later managing director of propagation at large local communistic concern Tesla which was producing hi-end electronics (one of their factories produced also audio vacuum tubes now famous worldwide under brand JJ Tubes). Thanks to his position and contacts, Marian’s family always had hi-end toys available including: first computers called Didaktik and also a lot of interesting audio gear.
Marian says: “As a young boy I enjoyed listening to vinyls and old tapes but I had also available a lot of tools like graphic equalizers, exciters, tube amplifiers etc. My family is joking that I started my career at young age when I was listening to old vinyls for long hours and experimented with various settings of equalizers to make them sound the best.” This may be funny but interesting to remember because as one of our friends, a neurophysiologist says “brain has a possibility of neuroplasticity – some parts of the brain become stronger and more powerful than others if used frequently, and especially at younger age – we learn things better and faster and you can become a expert in some area if you start very early” and history confirms this theory – best musicians, painters, sportsmen started already at very young age. “Tuning equalizers and making music sounding better and better was my hobby at age of 5 and it still is! I just have bit more knowledge” Marian says.
“Since I had available most powerful computers at young age, I soon started to go deeper and instead of playing vintage videogames I preferred to learn new things, I started producing first graphic design, learning to code my own software and later producing first computer music. Thanks to my older friend we firstly discovered prehistoric software like Fasstracker and later Re-Birth 338. Producing oldschool electronic music became our big hobby, we were poor students and possibilities were very limited, we dreamed of our own hardware synthesizers and effects because software alternatives had terrible sound at that time but hardware was very expensive. So I said I must learn to produce our own software algorithms with the same quality of oscillators, filters etc. as hardware. After a lot of hard times spent with learning and experimenting with DSP algorithms I succeeded and produced the first VST plug-ins, effects and synthesizers. Later I established my own company and worked with many respected developers like Acoustica Inc. USA (producer of Mixcraft), Pluginboutique/Loopmasters, G-Sonique, Kastelheimer, Epralux and so. My synthesizers and effects are used by worldwide stars like VINAI (Spinnin records), Zardonic (OWSLA), Penta… More than 9 years of active DSP coding gave me highly valuable knowledge of digital audio, algorithms, tools and tricks, so I can modestly say I have one of deepest knowledge in digital audio processing and all secrets behind the mastering industry. I graduated from electrotechnical school so I also understand electronic circuits of mastering hardware and all alchemy which happens during analog and digital processing of audio, including smallest details and relations between processors and special techniques used. Parallely, we established our own mastering studio A.D. and worked with many local and international artists and labels. Some time later I decided to run my own mastering facility to follow my vision of perfect sound and utilize my deep knowledge of mastering, mixing, music production DSP coding and analog electronics construction. So I’m here to offer all my skills for you, if you are looking for modern trendy loud sound, with heavy bass, lot of punch, unique analog color/texture and energy or vice versa crystal transparency and dynamics you are at the right place. Making perfectly sounding final products is a real joy for me and I’m sure we will make a lot of killer sounding records together,“ says MARIAN (chief mix / mastering engineer of onlinemasteringstudio.eu)
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Details List
- Release dateMarch 27, 2013
- CatalogSpectra009
- LabelSpectra Sound
- FormatVinyl, Digital, CD
- CityWarsaw, Poland